Levels usually run downhill, although every so often you will need to make the leap over a hazard to a higher ground. Challenges can be anything from getting a set number of points to collecting items such as movie tickets or doing a specific trick. Complete all five challenges in an amateur level to unlock the equivalent pro version. Each level has two versions, one amateur and one pro. Skate through five levels of Olliwood, each ending at a cinema, and you will be lucky enough to skate through four movie sets (one after the other, five levels each): Curse of the Aztec, Gunmetal Creek, Carnival of the Dead, and Titan Sky. You’d think a career mode would have some sort of story attached, but not in OlliOlli2. Every day a new Daily Grind is released, which is a daily challenge that can be practiced infinite times but only challenged for points once. Other menu options include spot mode (play a small part of a level and rank on worldwide leader boards), combo rush (local multiplayer), and the tricktionary (lists the available tricks, how to do them, and if they have been mastered). Tutorials pop up as required, making an attempt at introducing a decent learning curve into the game. The bulk of the game occurs in career mode, where you skateboard through Olliwood and get the opportunity to skate through movies. Nobody plays runners in long stretches as they do immersive PC games. The controls would certainly not translate well to Android or iOS, but Vita and 3DS would have both been perfectly acceptable. OlliOlli2 hasn’t changed me mint there the original was a Vita game, and I think that is a far more appropriate platform for it. It’s a genre that I don’t think works on PC or console, as I wrote about in my review of Funk of Titans. In a nutshell, OlliOlli2 is an runner game on a skateboard. But instead of enjoying the experience as I expected, I dove head-first into an experience that was infuriatingly difficult at times. It helped that OlliOlli 2 looked great in its screenshots, featuring locales such as a Hollywood rip-off or a creepy “abandoned” carnival. Despite all this I managed to miss out on OlliOlli, so when I had the chance to play the OlliOlli2: Welcome to Olliwood I jumped at it. I’ve skated next to the greats, I’ve mastered a long list of moves including everything from ollies and nollies to 360 inward heelflips and nollie FS 360 shuv its. I wanted to complete them, not out of a sense of duty as a reviewer or a gamer, but because the game was genuinely fun.If the skateboarding games I’ve played throughout the past two decades are to believed, I am nothing less than a legend. I never reached a point of complete frustration with being stuck on the challenges as it has a smooth difficulty curve. Overall, OlliOlli 2 is a challenging game to play, and still very fun. Once you master the controls you will flow into a zen-like state as smooth as the games animations. The music is a combination of jazz and muzak, which is tranquil relief from the typical rap and rock that you get in previous skateboarding games. The art style of the game is bright and vibrant, with flat-shaded character design that is dynamically nostalgic. The levels are all quite short, but filled to the brim with things to do, so mastering the controls is key. The game also includes manuals, which was not in the previous instalment, and increases the length of fun you can have. The same principal applies to grinds and launches, you must execute at the correct time to get the perfect score, but too late and it will be failure. RAD mode is where you must always do a landing correctly, so I wont be getting the platinum trophy anytime soon. But after watching other people, I realised it was me. I was convinced that the controls were sloppy. This is the part I had most problems with. The controls for this game are great as they use the ‘flick it’ style, but you must now press X as you are about to land to get a higher rating and maintain speed.
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